Archive for the ‘Dev Blog’ Category

Some facts and progress information

Sunday, August 14th, 2011

Hey everyone!

CardWind is coming along quite well so far. We have fully functional networked multiplayer in real-time for all browsers and also crossdomain. You can play on HydraGames or Facebook with the same players, it doesn’t matter. :) (more…)

Chivalric Warfare on hold

Wednesday, May 11th, 2011

We know that some of you had been waiting for the beta of Chivalric Warfare. Sadly this project is extremely time and money consuming and right now our company isn’t able to carry a project that heavy. Chivalric Warfare is not dead, just on hold. In the past month we had been working on a new exciting project and we really hope that all of you will be as excited about it as you had been about Chivalric Warfare. (more…)

Forgotten? Lost without trace? Dead?

Monday, April 18th, 2011

Luckily nothing of this is true. :) We are still alive but times had been quite hard lately and as nobody can work on this full-time, we all have to take care of our jobs. Development is still going on but quite slowly. Around June I will have quite much time for HydraGames and its projects. So expect some new informations around this time. (more…)

Development of Azazel the Fallen

Friday, June 11th, 2010

Here’s a new character for our project.His name is Azazel.Some of you might be familiar with that name.He is the leader of the rebellious angels (more…)

A Character Design Process

Monday, April 19th, 2010

In our previous post, we tried to tell a little bit about the background story for our upcoming game and show a few artworks.Now we will try to go in more depth and introduce you one of the characters in our game known as Zombie Cyborg. (more…)

Internal HydraGames API

Monday, April 19th, 2010

As Development goes on we created a small API that connects HydraGames to several social services and also takes care of internal processes. However it’s nothing that website owners or browsergame developers will be using, but we would like to tell what possibilities this API adds to our games or better, how it enhances our games. (more…)

Concept art for the unnanounced project

Wednesday, April 14th, 2010

I am Yigit Koroglu , concept artist and illustrator.I will try to tell a little bit about the background stories of the factions of our yet unnanounced game project. (more…)

HydraGames is blogging!

Monday, April 12th, 2010

Hello everyone and Welcome to our HydraGames-Blog,

it’s still in a very early stage, so expect many changes in the next couple of days. However on this blog we want to write about development, upcoming projects, new features, events and of course… just thoughts. We also want to write about our problems and even publish some code parts and graphics to help other indie developers out there. There is still no game made by HydraGames out there and we’re very aware of this, but development is finally going on and all of our money-problems have been solved. This was actually a very big problem in the last couple of month. So expect to see more on this blog soon!

Thanks for reading guys.

Best Regards,
Your HydraGames-Team

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